"use strict";
cc._RF.push(module, '04d09OR/N9NyovprSM/aib1', 'level_bunchAnimalItem');
// scripts/levelBundles/level_bunchbunch/level_bunchAnimalItem.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var MainRoot_1 = require("../../Game/MainRoot");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var level_bunchAnimalItem = /** @class */ (function (_super) {
    __extends(level_bunchAnimalItem, _super);
    function level_bunchAnimalItem() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.icon = null;
        _this.lb = null;
        _this.animalType = "";
        _this.level = null;
        return _this;
    }
    level_bunchAnimalItem.prototype.bindType = function (animalType, level) {
        this.animalType = animalType;
        this.lb.string = this.animalType;
        this.level = level;
        this.loadAnimal();
    };
    level_bunchAnimalItem.prototype.loadAnimal = function () {
        var _this = this;
        var spPath = this.level.spPathAry[Number(this.animalType)];
        MainRoot_1.default.LevelSystem.getOneTypeBundle(this.level.getLevelInfo().levelType).load("animal/" + spPath, cc.SpriteFrame, function (err, spr) {
            if (err) {
                console.log(err, "加载图片失败");
                return;
            }
            _this.icon.getComponent(cc.Sprite).spriteFrame = spr;
        });
    };
    __decorate([
        property({ type: cc.Node, tooltip: "icon节点" })
    ], level_bunchAnimalItem.prototype, "icon", void 0);
    __decorate([
        property({ type: cc.Label })
    ], level_bunchAnimalItem.prototype, "lb", void 0);
    level_bunchAnimalItem = __decorate([
        ccclass
    ], level_bunchAnimalItem);
    return level_bunchAnimalItem;
}(cc.Component));
exports.default = level_bunchAnimalItem;

cc._RF.pop();